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      <h1>SLOBB House Rules 2008</h1></center>
      <center>
      <h3>Last revision: 4 Aug 2008</h3></center>

      <p><b>Introduction:</b></p>
      <p>

	<p>There are three specific sections each rule can fall into:
	  <br />L = League Procedural Rule
	  <br />C = BBRC Clarification
	  <br />H = League House Rule
	</p>

      <p><a name="dice" /><b>Dice</b>
      <ul>
        <li>(L) All dice must be rolled - not dropped or spun.</li>
        <li>(L) All dice not on a single flat surface and on the table will be considered cocked and must be rerolled.</li>
        <li>(L) If your opponent rolls too many of dice for a given action (e.g. 2 blocking dice instead of 1) you may choose to either accept the result as it stands or force your opponent to reroll the correct number of dice. </li>
        <li>(L) If your opponent rolls too few dice for a given action (e.g. 1 blocking die instead of 2) they must roll the additional dice immediately.</li>
      </ul>

      <p><a name="timing" /><b>Timing</b></p>
      <ul>
        <li>(L) Turns are to be 6 minutes each maximum. After 6 minutes, a turnover will occur.</li>
        <li>(L) Your opponent is obliged to give you one minutes notice at 5 minutes and failure to do so will mean the one minute starts from the notice.</li>
        <li>(L) The commissioners advise the timing procedure may be waived and encourage all players to play with reasonable speed and integrity to respect their opponent.</li>
      </ul>


      <p><a name="overtime" /><b>Overtime</b></p>
      <ul>
        <li>(L) Overtime shall only take place to decide the play off games (QF, SF &amp; F)</li>
        <li>(C) All re rolls unused at the end of the second half are carried over into overtime</li>
      </ul>

      <p><a name="kickoff" /><b>Kickoff</b></p>
      <ul>
        <li>(C) You may not re roll any rolls from the kick off table</li>
      </ul>

      <p><a name="setup" /><b>Setup</b>
      <ul>
        <li>(L) IP may be called for an illegal setup once you have declared yourself &acute;set&acute;. If this is called before the 1st player's turn has begun a team reroll is used. If called once the 1st players turn has begun it is handled as any other IP. There may be some additional action required to rectify the situation. An illegal setup is one of the following:
          <ul>
            <li><B>Too many players on the pitch</B> - your opponent removes enough players to make this legal</li>
            <li><B>Too few players on the pitch</B> - you may not introduce replacement players</li>
            <li><B>Ineligable players on the pitch</B> - are removed and not replaced</li>
            <li><B>Too many players in the widezones or not enough on the LoS</B> - you must set up legally. This may only be be called before the kickoff roll has been made.</li>
          </ul>
        </li>
      </ul>

      <p><a name="IP" /><b>Illegal Procedures</b></p>
      <ul>
        <li>(H) Unless both coaches agree to do otherwise before the kick off, IPs will not be called</li>
      </ul>

      <p><a name="loans" /><b>Loaning and Receiving money</b>
      <ul>
        <li>(H) Money may only be borrowed to take a team up to 11 players available to play in the next game. If team has 11 players, no matter what their position or value, receiving a loan is forbidden</li>
        <li>(H) Every loan taken must be returned by the next game or as soon as the receiving coaches obtains the funds to do so</li>
      </ul>

      <p><a name="apoc" /><b>Apothecaries</b>
      <ul>
        <li>(L) You may sell the services to your opponent except to team unable to hire an apothecary. Apothecaries may only be used on players normally eligable to do so. This counts as your use of the apoth for the game.</li>
      </ul>

      <p><a name="record" /><b>Record Keeping</b>
      <ul>
        <li>(H) Team sheets are required to be updated a minimum of 24 hours before the next game. The exception to this is when two games are played on the same day of course</li>
      </ul>

      <p><a name="record" /><b>Going For Its</b>
      <ul>
        <li>(H/C) GFIs are made BEFORE dodging or leaping rolls.</li>
      </ul>

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